![]() ![]() The War Priest casts it when six of its allies are seriously wounded (reduced to 40% of their hit point maximum) Mass Cure Wounds can heal up to six targets(the War Priest possibly being one of them) an average of 16 hp each using a 5th level slot. ![]() Because of this, the War Priest can use it only on the most important allies. Revivify can bring an ally that the War Priest wasn’t able to use Healing Word on back to life, but costs 300gp every time its cast.A compassionate War Priest will use it whenever an ally gets knocked unconscious, but an evil War Priest will only use it on allies that can deal more damage in one round than the Spiritual Weapon attack the priest is giving up to cast this spell. Healing Word is used as a bonus action to bring a nearly dead ally back into the fight or give them a chance to escape.Good candidates to dispel include spells that hinder multiple allies (like Stinking Cloud), spells that immobilize a powerful ally (like Hold Person), and spells that significantly increase an enemy’s damage potential (such as Haste) Dispel Magic ends an ongoing spell cast by an enemy.The War Priest will almost always cast it as a bonus action on it’s first turn in combat. Spiritual Weapon gives the War Priest an extra attack each round without needing concentration.Sacred Flame and Guiding Bolt are ranged damaging spells that are primarily useful at the beginning of combat before the War Priest engages in melee.Spare the Dying, Divine Favor, Shield of Faith, and Magic Weapon do give a combat benefit, but the War Priest won’t use them because it has better options for almost any situation.Light, Mending, and Prayer of Healing are the only spells in this list that aren’t useful at all in combat, the first two because they don’t give any benefit and Prayer of Healing because of its 10 minute casting time.The War Priest has 23 spells and 4 cantrips to choose from, almost all of which could be useful in combat. Spell-casting, unlike the War Priest’s other features, is extremely complex. The War Priest uses this ability the first time that ally misses on an attack. Guided Strike is a once per short rest reaction that gives the priest or an ally a +10 bonus to a single attack and is used on whichever ally does the most damage in a single attack. Once it engages the foe, it has three features to use in combat: a straightforward melee multi attack, spellcasting, and Guided Strike. A War Priest will target its toughest enemy (most likely the leader) to draw the pressure off the less capable soldiers surrounding it. War Priests are probably more capable fighters than the majority of its allies and they know it. A War Priest’s priorities in combat are to first, keep his or her allies alive, and second, win the battle. With high Strength, Constitution and Wisdom and wearing full plate armor, the War Priest is a melee fighter first and a spellcaster second. War Priests from Volo’s Guide to Monsters in D&D 5th edition are experienced in battle and have powerful spells to help them win. ![]()
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